Making people play for Lexical Acquisition with the JeuxDeMots prototype

Mathieu Lafourcade 1
1 TEXTE - Exploration et exploitation de données textuelles
LIRMM - Laboratoire d'Informatique de Robotique et de Microélectronique de Montpellier
Abstract : Lexical and semantic information are difficult to collect either automatically or manually, and as being instrumental in many (if not all) NLP applications, there is a serious bottleneck for advances in this research field. In this paper, we propose a novel approach by making people play some king of associative word games. Doing so, we can memorize associations where a pair of players agrees. We present the principles of the game and some insights of the data collected so far.
Type de document :
Communication dans un congrès
SNLP'07: 7th International Symposium on Natural Language Processing, Dec 2007, Pattaya, Chonburi, Thailand, pp.7, 2007
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https://hal-lirmm.ccsd.cnrs.fr/lirmm-00200883
Contributeur : Mathieu Lafourcade <>
Soumis le : vendredi 21 décembre 2007 - 17:25:22
Dernière modification le : jeudi 24 mai 2018 - 15:59:23
Document(s) archivé(s) le : lundi 27 juin 2011 - 17:57:47

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  • HAL Id : lirmm-00200883, version 1

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Mathieu Lafourcade. Making people play for Lexical Acquisition with the JeuxDeMots prototype. SNLP'07: 7th International Symposium on Natural Language Processing, Dec 2007, Pattaya, Chonburi, Thailand, pp.7, 2007. 〈lirmm-00200883〉

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