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Making people play for Lexical Acquisition with the JeuxDeMots prototype

Mathieu Lafourcade 1 
1 TEXTE - Exploration et exploitation de données textuelles
LIRMM - Laboratoire d'Informatique de Robotique et de Microélectronique de Montpellier
Abstract : Lexical and semantic information are difficult to collect either automatically or manually, and as being instrumental in many (if not all) NLP applications, there is a serious bottleneck for advances in this research field. In this paper, we propose a novel approach by making people play some king of associative word games. Doing so, we can memorize associations where a pair of players agrees. We present the principles of the game and some insights of the data collected so far.
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Submitted on : Friday, December 21, 2007 - 5:25:22 PM
Last modification on : Friday, August 5, 2022 - 3:03:22 PM
Long-term archiving on: : Monday, June 27, 2011 - 5:57:47 PM


  • HAL Id : lirmm-00200883, version 1



Mathieu Lafourcade. Making people play for Lexical Acquisition with the JeuxDeMots prototype. SNLP'07: 7th International Symposium on Natural Language Processing, Dec 2007, Pattaya, Chonburi, Thailand, pp.7. ⟨lirmm-00200883⟩



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