Making people play for Lexical Acquisition with the JeuxDeMots prototype - LIRMM - Laboratoire d’Informatique, de Robotique et de Microélectronique de Montpellier Access content directly
Conference Papers Year : 2007

Making people play for Lexical Acquisition with the JeuxDeMots prototype

Abstract

Lexical and semantic information are difficult to collect either automatically or manually, and as being instrumental in many (if not all) NLP applications, there is a serious bottleneck for advances in this research field. In this paper, we propose a novel approach by making people play some king of associative word games. Doing so, we can memorize associations where a pair of players agrees. We present the principles of the game and some insights of the data collected so far.
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Dates and versions

lirmm-00200883 , version 1 (21-12-2007)

Identifiers

  • HAL Id : lirmm-00200883 , version 1

Cite

Mathieu Lafourcade. Making people play for Lexical Acquisition with the JeuxDeMots prototype. SNLP'07: 7th International Symposium on Natural Language Processing, Dec 2007, Pattaya, Chonburi, Thailand, pp.7. ⟨lirmm-00200883⟩
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