F. Biocca, The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments [1], Journal of Computer-Mediated Communication, vol.1, issue.1, 1997.
DOI : 10.1111/j.1083-6101.1997.tb00070.x

M. Carmona, T. Heath, T. Oc, and S. Tiesdell, Public places­urban spaces: the dimensions of urban design, 2002.

B. Danet, L. Ruedenberg­wright, R. Tamari, and Y. Hmmm, where's that smoke coming from? writing, play and performance on internet relay chat, Journal of Computer­ Mediated Communication, vol.2, 1997.

J. P. Flynt, Software Engineering for Game Developers. Software Engineering Series, 2004.

E. Goffman, The presentation of self in everyday life, Doubleday, 1959.

R. Harré and L. Langenhove, Varieties of Positioning, Journal for the Theory of Social Behaviour, vol.1, issue.1, pp.393-407, 1991.
DOI : 10.1111/j.1468-5914.1991.tb00203.x

M. Hogg, Social identity and group cohesiveness Rediscovering the social group: A self­categorization theory, pp.89-116, 1987.

A. Joinson, Understanding the Psychology of Internet Behaviour: Virtual Worlds, Real Lives, 2003.

S. R. Klemmer and B. Hartmann, How bodies matter, Proceedings of the 6th ACM conference on Designing Interactive systems , DIS '06, pp.140-149, 2006.
DOI : 10.1145/1142405.1142429

G. Lakoff and M. Turner, Categories and Analogies 3 Epistemic action increases with skill, Proceedings of cognitive science society, 1988.

D. Pecher and R. A. Zwaan, Grounding Cognition: The Role of Perception and Action in Memory, Language, and Thinking, 2005.
DOI : 10.1017/CBO9780511499968

J. Piaget, J. Short, E. Williams, C. , and B. , The origins of intelligence in children The Social Psychology of Telecommunications, 1952.

K. Vredenburg, S. Isensee, R. , C. Wenger, E. Mcdermott et al., User­ Centered Design: An Integrated Approach Cultivating Communities of Practice Measuring presence in virtual environments: A presence questionnaire A1­Missing citation for blind review A2­Missing citation for blind review, Presence, vol.7, issue.16, pp.225-240, 1998.