Facebook Games: The Point Where Tribes And Casual Games Meet

Abstract : The focus on social games in recent years has been generated by the rising number of users of MMORPGs (Massive Multiplayers Role Playing Games) such as World of Warcraft (WoW). However, the rise of social games in social networks has also played an interesting part in social games awareness. In this paper we focus on ‘social' casual games in Facebook. Our assumption is that the success of games in the Facebook context is linked to the blending of personal and social aspects. In particular: (i) the engagement in ‘fictional' social actions, (ii) the use of asynchronous actions, (iii) the combination of public and private actions within the game. The three above-mentioned aspects contribute to the emergence of particular social groupings, very similar to Cova's tribes. In order to demonstrate the previous assertions the paper will first define a set of basic concepts and will then describe some practical examples from the Facebook context.
Type de document :
Communication dans un congrès
GET'10: International Conference Game and Entertainment Technologies, Spain. pp.N/A, 2010
Liste complète des métadonnées

Littérature citée [18 références]  Voir  Masquer  Télécharger

https://hal-lirmm.ccsd.cnrs.fr/lirmm-00575025
Contributeur : Ines Di Loreto <>
Soumis le : mercredi 9 mars 2011 - 13:23:49
Dernière modification le : jeudi 24 mai 2018 - 15:59:23
Document(s) archivé(s) le : vendredi 10 juin 2011 - 02:34:27

Fichier

IADIS2010-04-05.pdf
Fichiers produits par l'(les) auteur(s)

Identifiants

  • HAL Id : lirmm-00575025, version 1

Collections

Citation

Ines Di Loreto, Abdelkader Gouaich. Facebook Games: The Point Where Tribes And Casual Games Meet. GET'10: International Conference Game and Entertainment Technologies, Spain. pp.N/A, 2010. 〈lirmm-00575025〉

Partager

Métriques

Consultations de la notice

209

Téléchargements de fichiers

1344