F. Losasso and H. Hoppe, Geometry clipmaps, ACM Transactions on Graphics, vol.23, issue.3, pp.769-776, 2004.
DOI : 10.1145/1015706.1015799

K. Hayat, W. Puech, and G. Gesquì-ere, Scalable 3-D Terrain Visualization Through Reversible JPEG2000-Based Blind Data Hiding, IEEE Transactions on Multimedia, vol.10, issue.7, pp.1261-1276, 2008.
DOI : 10.1109/TMM.2008.2004905

URL : https://hal.archives-ouvertes.fr/lirmm-00348551

E. Zagrouba, W. Barhoumi, and S. Amri, An efficient imagemosaicing method based on multifeature matching, Machine Vision and Applications, pp.139-162, 2009.

B. Zitova and J. Flusser, Image registration methods: a survey, Image and Vision Computing, vol.21, issue.11, pp.977-1000, 2003.
DOI : 10.1016/S0262-8856(03)00137-9

D. Wagner, ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0, chapter Terrain Geomorphing in Vertex Shader, 2003.

S. Deb, S. Bhattacharjee, S. Patidar, and P. J. Narayanan, Realtime streaming and rendering of terrains, Proceedings of the 5th Indian Conference Computer Vision, Graphics and Image Processing, pp.276-288, 2006.

C. C. Tanner, C. J. Migdal, and M. T. Jones, The clipmap, Proceedings of the 25th annual conference on Computer graphics and interactive techniques , SIGGRAPH '98, pp.151-158, 1998.
DOI : 10.1145/280814.280855

F. Tsai and H. C. Chiu, Adaptive level of detail for large terrain visualization, Proceedings of the International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences Congress (ISPRS '08), pp.579-584, 2008.

M. F. Ueng and J. H. Chuang, Terrain rendering with view-dependent LOD caching, Proceedings of the 10th International Conference on Artificial Reality and Tele-Existence (ICAT '00), pp.58-65, 2000.

B. Y. Li, H. S. Liao, C. H. Chang, and S. L. Chu, Visualization for HPC data?large terrain model, Proceedings of the 7th International Conference on High Performance Computing and Grid in Asia Pacific Region, pp.280-284, 2004.

B. D. Larsen and N. J. Christensen, Real-time terrain rendering using smooth hardware optimized level of detail, Journal of Winter School of Computer Graphics, vol.11, issue.2, pp.282-289, 2003.

J. Döllner, K. Baumann, and K. Hinrichs, Texturing techniques for terrain visualization, Proceedings Visualization 2000. VIS 2000 (Cat. No.00CH37145), pp.227-234, 2000.
DOI : 10.1109/VISUAL.2000.885699

R. M. Okamoto, F. L. De-mello, and C. Esperança, Texture management in view dependent application for large 3D terrain visualization, Proceedings of the Spring Simulation Multiconference (SpringSim '08), pp.641-647, 2008.

H. Buchholz and J. Döllner, View-dependent rendering of multiresolution texture-atlases, Proceedings of the IEEE Visualization Conference, pp.215-222, 2005.

M. Wloka, ShaderX3: Advanced Rendering with DirectX and OpenGL, chapter Improved Batching via Texture Atlases, Charles River Media, 2004.

C. Frueh, R. Sammon, and A. Zakhor, Automated texture mapping of 3D city models with oblique aerial imagery, Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004., pp.396-403, 2004.
DOI : 10.1109/TDPVT.2004.1335266

A. A. Efros and W. T. Freeman, Image quilting for texture synthesis and transfer, Proceedings of the 28th annual conference on Computer graphics and interactive techniques , SIGGRAPH '01, pp.341-346, 2001.
DOI : 10.1145/383259.383296

P. Somol and M. Haindl, Novel path search algorithm for image stitching and advanced texture tiling, Proceedings of the 13th International Conference in Central Europe