Dynamic Difficulty Adaptation in Therapeutic Serious Games after Stroke

Abstract : Therapeutic game adaptation is an important feature allowing the personalization of the patient's motor re-learning while maintaining her/his engagement and motivation. This article presents a dynamic difficulty adaptation technique dedicated to a family of therapeutic games for upper-limb post-stroke rehabilitation. The proposed technique is based on players' profile and prior clinical assessment of their physical capabilities. It provides a generic real-time adaptation module to dynamically adapt the game experience to each patient according to her/his observed performances and capabilities. An initial prototype and a pre-pilot experiment on healthy people are presented to demonstrate how this technique has been preliminary implemented and could be tested for post-stroke therapeutic games.
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Communication dans un congrès
ICBL'11: International Conference on Interactive Computer-Aided Blended Learning, Guatemala. pp.7, 2011, 〈http://www.icbl-conference.org/〉
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https://hal-lirmm.ccsd.cnrs.fr/lirmm-00646299
Contributeur : Nadia Hocine <>
Soumis le : mardi 29 novembre 2011 - 15:49:47
Dernière modification le : jeudi 24 mai 2018 - 15:59:23

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  • HAL Id : lirmm-00646299, version 1

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Nadia Hocine, Abdelkader Gouaich, Di Loreto Ines. Dynamic Difficulty Adaptation in Therapeutic Serious Games after Stroke. ICBL'11: International Conference on Interactive Computer-Aided Blended Learning, Guatemala. pp.7, 2011, 〈http://www.icbl-conference.org/〉. 〈lirmm-00646299〉

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