Digital-Pheromone Based Difficulty Adaptation in Post-Stroke Therapeutic Games - LIRMM - Laboratoire d’Informatique, de Robotique et de Microélectronique de Montpellier
Communication Dans Un Congrès Année : 2012

Digital-Pheromone Based Difficulty Adaptation in Post-Stroke Therapeutic Games

Liesjet van Dokkum
Mottet Denis
  • Fonction : Auteur

Résumé

In this paper, we propose a dynamic difficulty adaptation approach for serious games dedicated to upper-limb rehabilitation after stroke. The proposed approach aims to provide a personalized rehabilitation session in which the training intensity and challenges can be adapted to patient's abilities and training needs. The objective is to increase the rehabilitation volume by getting the patient engaged in the therapy session. This approach has been implemented and tested through a point and click game. It has been also experimented on healthy people in order to explain how this approach will be integrated to post-stroke therapeutic games.
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Dates et versions

lirmm-00646322 , version 1 (22-11-2022)

Identifiants

Citer

Abdelkader Gouaich, Nadia Hocine, Liesjet van Dokkum, Mottet Denis. Digital-Pheromone Based Difficulty Adaptation in Post-Stroke Therapeutic Games. IHI 2012 - 2nd ACM SIGHIT International Health Informatics Symposium, Jan 2012, Miami, FL, United States. pp.5-12, ⟨10.1145/2110363.2110368⟩. ⟨lirmm-00646322⟩
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