L. Von-ahn and L. Dabbish, Labelling Images with a Computer Game, ACM Conference on Human Factors in Computing Systems (CHI), pp.319-326, 2004.

C. Anderson, The Long Tail, Wired Magazine, p.10, 2004.

A. Collins and M. R. Quillian, Retrieval time from semantic memory, Journal of Verbal Learning and Verbal Behavior, vol.8, issue.2, pp.240-248, 1969.
DOI : 10.1016/S0022-5371(69)80069-1

A. Joubert, M. Lafourcade, D. Schwab, and M. Zock, Evaluation et consolidation d'un réseau lexical via un outil pour retrouver le mot sur le bout de la langue, Traitement Automatique des Langues Naturelles (TALN'11), pp.295-306, 2011.

M. Lafourcade and A. Joubert, Computing trees of named word usages from a crowdsourced lexical network, Proceedings of the International Multiconference on Computer Science and Information Technology, pp.39-56, 2010.
DOI : 10.1109/IMCSIT.2010.5680051

URL : https://hal.archives-ouvertes.fr/lirmm-00536793

H. Lieberman, D. A. Smith, and A. Teeters, Common Consensus: a web-based game for collecting commonsense goals, International Conference on Intelligent User Interfaces (IUI'07, 2007.

A. Polguère, Structural properties of lexical systems, Proceedings of the Workshop on Multilingual Language Resources and Interoperability, MLRI '06, pp.50-59, 2006.
DOI : 10.3115/1613162.1613169

M. Zock, with the help of a computer?, COLING-02 on SEMANET building and using semantic networks -, pp.107-112, 2002.
DOI : 10.3115/1118735.1118753

URL : https://hal.archives-ouvertes.fr/hal-01480411