S. Che, M. Boyer, J. Meng, D. Tarjan, J. W. Sheaffer et al., A performance study of general-purpose applications on graphics processors using CUDA, Purpose Processing using Graphics Processing Units, pp.1370-1380, 2008.
DOI : 10.1016/j.jpdc.2008.05.014

J. D. Owens, D. Luebke, N. Govindaraju, M. Harris, J. Krger et al., A Survey of General-Purpose Computation on Graphics Hardware, Computer Graphics Forum, vol.7, issue.4, pp.80-113, 2007.
DOI : 10.1016/j.rti.2005.04.002

F. Michel, J. Ferber, and A. Drogoul, Multi-Agent Systems and Simulation: a Survey From the Agents Community's Perspective, " in Multi-Agent Systems: Simulation and Applications, ser. Computational Analysis, Synthesis, and Design of Dynamic Systems, pp.3-52, 2009.

M. Lysenko and R. M. Souza, A framework for megascale agent based model simulations on graphics processing units, Journal of Artificial Societies and Social Simulation, vol.11, issue.4, p.10, 2008.

F. Michel, G. Beurier, and J. Ferber, The TurtleKit simulation platform: Application to complex systems, Workshops Sessions, First International Conference on Signal & Image Technology and Internet-Based Systems SITIS' 05, pp.122-128, 2005.
URL : https://hal.archives-ouvertes.fr/lirmm-00106173

A. Demeulemeester, C. Hollemeersch, P. Mees, B. Pieters, P. Lambert et al., Hybrid Path Planning for Massive Crowd Simulation on the GPU, Proceedings of the 4th international conference on Motion in Games, ser. MIG'11, pp.304-315, 2011.
DOI : 10.1002/cav.147

R. M. Souza, M. Lysenko, S. Marino, and D. Kirschner, Dataparallel algorithms for agent-based model simulation of tuberculosis on graphics processing units, Proceedings of the 2009 Spring Simulation Multiconference, ser. SpringSim '09, pp.1-2112, 2009.

A. R. Silva, W. S. Lages, and L. Chaimowicz, Boids that see, Computers in Entertainment, vol.7, issue.4, pp.1-5120, 2010.
DOI : 10.1145/1658866.1658870

P. Richmond, D. Walker, S. Coakley, and D. Romano, High performance cellular level agent-based simulation with FLAME for the GPU, Briefings in Bioinformatics, vol.11, issue.3, pp.334-347, 2010.
DOI : 10.1093/bib/bbp073

E. Sklar, NetLogo, a Multi-agent Simulation Environment, Artificial Life, vol.13, issue.3, pp.303-311, 2007.
DOI : 10.1162/106454602753694765

G. Beurier, O. Simonin, and J. Ferber, Model and simulation of multilevel emergence, nd IEEE International Symposium on Signal Processing and Information Technology, ISSPIT'02, pp.231-236, 2002.
URL : https://hal.archives-ouvertes.fr/lirmm-00268676

D. Weyns, A. Omicini, and J. Odell, Environment as a first class abstraction in multiagent systems, Autonomous Agents and Multi-Agent Systems, vol.12, issue.3, pp.5-30, 2007.
DOI : 10.1007/s10458-006-0012-0

D. Weyns, N. Boucké, and T. Holvoet, Gradient field-based task assignment in an AGV transportation system, Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems , AAMAS '06, pp.842-849, 2006.
DOI : 10.1145/1160633.1160785

P. H. Chang, K. Chen, Y. Chien, E. Kao, and V. Soo, From Reality to Mind: A Cognitive Middle Layer of Environment Concepts for Believable Agents, Environments for Multi-Agent Systems, First International Workshop, pp.57-73, 2004.
DOI : 10.1007/978-3-540-32259-7_3