Motivation Based difficulty adaptation for therapeutic games - LIRMM - Laboratoire d’Informatique, de Robotique et de Microélectronique de Montpellier
Communication Dans Un Congrès Année : 2011

Motivation Based difficulty adaptation for therapeutic games

Résumé

A post-stroke rehabilitation based on therapeutic serious game can be a useful approach to increase rehabilitation volume by maintaining patients' motivation and engagement. In particular, a dynamic difficulty adaptation technique of therapeutic tasks allows increasing patients' motivation by adapting the game difficulty to the patients' capabilities. This paper presents a difficulty adaptation technique dedicated to a family of therapeutic games for upper limb rehabilitation. The proposed technique provides a generic real-time adaptation module to dynamically adjust the game difficulty to each patient according to his profile and observed performances. A pre-pilot experiment is presented to demonstrate how this technique has been implemented and could be integrated to post-stroke therapeutic games.
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Dates et versions

lirmm-00815709 , version 1 (08-09-2022)

Identifiants

Citer

Nadia Hocine, Abdelkader Gouaich, Ines Di Loreto, Michèle Joab. Motivation Based difficulty adaptation for therapeutic games. SeGAH 2011 - 1st International Conference on Serious Games and Applications for Health, Nov 2011, Braga, Portugal. ⟨10.1109/SeGAH.2011.6165459⟩. ⟨lirmm-00815709⟩
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