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État de l’art des simulations multi-agents sur GPU

Emmanuel Hermellin 1 Fabien Michel 1 Jacques Ferber 1
1 SMILE - Système Multi-agent, Interaction, Langage, Evolution
LIRMM - Laboratoire d'Informatique de Robotique et de Microélectronique de Montpellier
Abstract : There are many tools for doing multi-agent based simulations (MABS) on CPU. However, computation time and resource increases so much with the number of entities that the CPU cannot support this inflation and an appealing solution is to use GPGPU. Inexpensive and powerful, this technology has one big issue : It's programming difficulty which limits the accessibility and the reusability. In this paper, we make a survey on multi-agents simulations on GPU.
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Submitted on : Wednesday, December 2, 2015 - 10:55:42 AM
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  • HAL Id : lirmm-01236735, version 1



Emmanuel Hermellin, Fabien Michel, Jacques Ferber. État de l’art des simulations multi-agents sur GPU. RJCIA: Rencontres des Jeunes Chercheurs en Intelligence Artificielle, Jun 2014, Rouen, France. ⟨lirmm-01236735⟩



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