Efficient simulation of agent-based models on multi-GPU and multi-core clusters, Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques, pp.1-29, 2010. ,
DOI : 10.4108/ICST.SIMUTOOLS2010.8822
A contextual environment approach for multi-agent-based simulation, ICAART'2010, 2nd International Conference on Agents and Artificial Intelligence, pp.212-217, 2010. ,
URL : https://hal.archives-ouvertes.fr/hal-00913919
Model and Simulation of Multi-Level Emergence, ISSPIT'02, 2008. ,
URL : https://hal.archives-ouvertes.fr/lirmm-00268676
A performance study of general-purpose applications on graphics processors using CUDA, General-Purpose Processing using Graphics Processing Units, pp.1370-1380, 2008. ,
DOI : 10.1016/j.jpdc.2008.05.014
Repast HPC: A Platform for Large-Scale Agent-Based Modeling, pp.81-109 ,
DOI : 10.1111/j.1600-0706.2009.18284.x
Hybrid Path Planning for Massive Crowd Simulation on the GPU, Motion in Games, pp.304-315, 2011. ,
DOI : 10.1002/cav.147
SugarScape on steroids: simulating over a million agents at interactive rates, Proceedings of Agent 2007 conference, 2007. ,
An Efficient GPU Implementation for Large Scale Individual-Based Simulation of Collective Behavior, 2009 International Workshop on High Performance Computational Systems Biology, pp.51-58, 2009. ,
DOI : 10.1109/HiBi.2009.11
Mathematical Games, Scientific American, vol.223, issue.4, pp.120-123, 1970. ,
DOI : 10.1038/scientificamerican1070-120
GPU Environmental Delegation of Agent Perceptions: Application to Reynolds???s Boids, Multi-Agent-Based Simulation XVI -International Workshop ,
DOI : 10.1007/978-3-319-31447-1_5
Simulating Species Interactions and Complex Emergence in Multiple Flocks of Boids with GPUs, International Conference on Parallel and Distributed Computing and Systems, pp.100-107, 2011. ,
IODA: an interaction-oriented approach for multi-agent based simulations, Autonomous Agents and Multi-Agent Systems, vol.26, issue.1, pp.303-343, 2011. ,
DOI : 10.1145/174666.174668
URL : https://hal.archives-ouvertes.fr/hal-00825534
MCMAS: A Toolkit to Benefit from Many-Core Architecure in Agent-Based Simulation, Euro-Par 2013: Parallel Processing Workshops, pp.544-554, 2014. ,
DOI : 10.1007/978-3-642-54420-0_53
Using GPU for Multi-agent Multi-scale Simulations, Distributed Computing and Artificial Intelligence of Advances in Intelligent and Soft Computing, pp.197-204, 2012. ,
DOI : 10.1007/978-3-642-28765-7_23
URL : https://hal.archives-ouvertes.fr/hal-01304681
A Framework for Megascale Agent Based Model Simulations on Graphics Processing Units, Journal of Artificial Societies and Social Simulation, vol.11, issue.4, p.10, 2008. ,
Translating Agent Perception Computations into Environmental Processes in Multi-Agent-Based Simulations: A means for Integrating Graphics Processing Unit Programming within Usual Agent-Based Simulation Platforms, Systems Research and Behavioral Science, vol.14, issue.3, pp.703-715, 2013. ,
DOI : 10.1007/s10458-006-0012-0
URL : https://hal.archives-ouvertes.fr/lirmm-01302420
The TurtleKit Simulation Platform: Application to Complex Systems, Workshops Sessions of the Proceedings of the 1st International Conference on Signal-Image Technology and Internet-Based Systems, SITIS 2005, pp.122-128, 2005. ,
URL : https://hal.archives-ouvertes.fr/lirmm-00106173
Multi-Agent Systems and Simulation: a Survey From the Agents Community's Perspective, Multi-Agent Systems: Simulation and Applications, Computational Analysis, Synthesis, and Design of Dynamic Systems, pp.3-52, 2009. ,
A Survey of General-Purpose Computation on Graphics Hardware, Computer Graphics Forum, vol.7, issue.4, pp.80-113, 2007. ,
DOI : 10.1080/10867651.2002.10487576
Large Scale Agent-Based Modelling: A Review and Guidelines for Model Scaling, Agent-Based Models of Geographical Systems, pp.271-308, 2012. ,
DOI : 10.1007/978-90-481-8927-4_14
Multi-Agent Systems Meet GPU: Deploying Agent-Based Architectures on Graphics Processors, Technological Innovation for the Internet of Things of IFIP Advances in Information and Communication Technology, pp.115-122, 2013. ,
DOI : 10.1007/978-3-642-37291-9_13
URL : https://hal.archives-ouvertes.fr/hal-01348742
Environment as support for simplification, reuse and integration of processes in spatial MAS, 2006 IEEE International Conference on Information Reuse & Integration, pp.127-131, 2006. ,
DOI : 10.1109/IRI.2006.252400
Data parallel execution challenges and runtime performance of agent simulations on GPUs, Proceedings of the 2008 Spring simulation multiconference, pp.116-123, 2008. ,
Environment programming in multi-agent systems: an artifact-based perspective, Autonomous Agents and Multi-Agent Systems, vol.14, issue.1, pp.158-192, 2011. ,
DOI : 10.1007/s10458-006-0012-0
Agent based GPU, a real-time 3d simulation and interactive visualisation framework for massive agent based modelling on the GPU, Proceedings International Workshop on Super Visualisation (IWSV08), 2008. ,
A High Performance Framework For Agent Based Pedestrian Dynamics On GPU Hardware. European Simulation and Modelling, 2011. ,
High performance cellular level agent-based simulation with FLAME for the GPU, Briefings in Bioinformatics, vol.3, issue.5, pp.334-381, 2010. ,
DOI : 10.1371/journal.pone.0002129
NetLogo, a Multi-agent Simulation Environment, Artificial Life, vol.13, issue.3, pp.303-311, 2007. ,
DOI : 10.1162/106454602753694765
Multi-agent traffic simulation with CUDA, 2009 International Conference on High Performance Computing & Simulation, pp.106-114, 2009. ,
DOI : 10.1109/HPCSIM.2009.5192895
Environments for Multiagent Systems State-of-the-Art and Research Challenges, Environments for Multi-Agent Systems, pp.1-47 ,
DOI : 10.1007/978-3-540-32259-7_1
URL : https://hal.archives-ouvertes.fr/lirmm-00106417