Joint synchronization and high capacity data hiding for 3D meshes
Abstract
Three-dimensional (3-D) meshes are already profusely used in lot of domains. In this paper, we propose a new high capacity data hiding scheme for vertex cloud. Our approach is based on very small displacements of vertices, that produce very low distortion of the mesh. Moreover this method can embed three bits per vertex relying only on the geometry of the mesh. As an application, we show how we embed a large binary logo for copyright purpose. © (2015) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Domains
Image Processing [eess.IV]Origin | Files produced by the author(s) |
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