Immercity: a curation content application in Virtual and Augmented reality

Jean-Daniel Taupiac 1, 2 Nancy Rodriguez 3 Olivier Strauss 2
2 ICAR - Image & Interaction
LIRMM - Laboratoire d'Informatique de Robotique et de Microélectronique de Montpellier
3 ADVANSE - ADVanced Analytics for data SciencE
LIRMM - Laboratoire d'Informatique de Robotique et de Microélectronique de Montpellier
Abstract : When working with emergent and appealing technologies as Virtual Reality, Mixed Reality and Augmented Reality, the issue of definitions appear very often. Indeed, our experience with various publics allows us to notice that technology definitions pose ambiguity and representation problems for informed as well as novice users. In this paper we present Immercity, a content curation system designed in the context of a collaboration between the University of Montpellier and CapGemi-ni, to deliver a technology watch. It is also used as a testbed for our experiences with Virtual, Mixed and Augmented reality to explore new interaction techniques and devices, artificial intelligence integration, visual affordances, performance , etc. But another, very interesting goal appeared: use Immercity to communicate about Virtual, Mixed and Augmented Reality by using them as a support.
Type de document :
Communication dans un congrès
Jessie Y.C. Chen; Gino Fragomeni. VAMR: Virtual, Augmented and Mixed Reality, Jul 2018, Las Vegas, NV, United States. Springer International Publishing, 10th International Conference of Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry held as Part of HCI International 2018, LNCS (10910), pp.223-234, 2018, Applications in Health, Cultural Heritage, and Industry. 〈http://2018.hci.international/〉. 〈10.1007/978-3-319-91584-5_18〉
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Contributeur : Jean-Daniel Taupiac <>
Soumis le : mardi 6 novembre 2018 - 16:34:55
Dernière modification le : jeudi 7 mars 2019 - 18:35:24
Document(s) archivé(s) le : jeudi 7 février 2019 - 15:46:11

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Jean-Daniel Taupiac, Nancy Rodriguez, Olivier Strauss. Immercity: a curation content application in Virtual and Augmented reality. Jessie Y.C. Chen; Gino Fragomeni. VAMR: Virtual, Augmented and Mixed Reality, Jul 2018, Las Vegas, NV, United States. Springer International Publishing, 10th International Conference of Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry held as Part of HCI International 2018, LNCS (10910), pp.223-234, 2018, Applications in Health, Cultural Heritage, and Industry. 〈http://2018.hci.international/〉. 〈10.1007/978-3-319-91584-5_18〉. 〈hal-01914105〉

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