Geometry of Interaction for ZX-Diagrams
Abstract
ZX-Calculus is a versatile graphical language for quantum computation equipped with an equational theory. Getting inspiration from Geometry of Interaction, in this paper we propose a token-machine-based asynchronous model of pure ZX-Calculus We also show how to connect this new semantics to the usual standard interpretation of ZX-diagrams. This model allows us to have a new look at what ZX-diagrams compute, and give a more local, operational view of the semantics of ZX-diagrams.
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