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- A general and efficient representation for multiresolution meshes: application to quad/triangle subdivision 1
- A unified structure for crowd simulation 2
- CGoGN: N-dimensional Meshes with Combinatorial Maps 1
- CPH: a compact representation for hierarchical meshes generated by primal refinement 1
- Deformable polygonal agents in crowd simulation 2
- Extension multirésolution des cartes combinatoires : application à la représentation de surfaces de subdivision multirésolution 2
- Extension of half-edges for the representation of multiresolution subdivision surfaces 1
- Multiresolution Half-Edges 1
- Simplification of meshes with digitized radiance 1
- Un modèle générique pour la manipulation de maillages multirésolution 1
- Virtual Cutting of Deformable Objects based on Efficient Topological Operations 2
- X-maps: an efficient model for non-manifold modeling 1