Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation - LIRMM - Laboratoire d’Informatique, de Robotique et de Microélectronique de Montpellier Accéder directement au contenu
Communication Dans Un Congrès Année : 2011

Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation

Résumé

Therapeutic games can be considered as a promising rehabilitation tool since they provide personalized rehabilitation sessions in which training intensity and challenges can be adapted to the patient's ability, motivation and performance. In this paper, we discuss post-stroke therapeutic game design challenges and requirements that open-up a variety of adaptation issues. Our objective is to present a generic difficulty adaptation technique for a family of post-stroke upper-limb rehabilitation games. The proposed technique aims to increase rehabilitation volume by maintaining patients' motivation and engagement.
Fichier principal
Vignette du fichier
hocine2011.pdf (209.35 Ko) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)

Dates et versions

lirmm-00646285 , version 1 (08-09-2022)

Identifiants

Citer

Nadia Hocine, Abdelkader Gouaich. Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation. CGAMES 2011 - 16th International Conference on Computer Games, Jul 2011, Louisville, KY, United States. pp.257-261, ⟨10.1109/CGAMES.2011.6000349⟩. ⟨lirmm-00646285⟩
144 Consultations
50 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More