Therapeutic Games' Difficulty Adaptation: An Approach Based on Player's Ability and Motivation

Nadia Hocine 1 Abdelkader Gouaich 1
1 SMILE - Système Multi-agent, Interaction, Langage, Evolution
LIRMM - Laboratoire d'Informatique de Robotique et de Microélectronique de Montpellier
Abstract : Therapeutic games can be considered as a promising rehabilitation tool since they provide personalized rehabilitation sessions in which training intensity and challenges can be adapted to the patient's ability, motivation and performance. In this paper, we discuss post-stroke therapeutic game design challenges and requirements that open-up a variety of adaptation issues. Our objective is to present a generic difficulty adaptation technique for a family of post-stroke upper-limb rehabilitation games. The proposed technique aims to increase rehabilitation volume by maintaining patients' motivation and engagement.
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https://hal-lirmm.ccsd.cnrs.fr/lirmm-00646285
Contributor : Nadia Hocine <>
Submitted on : Tuesday, November 29, 2011 - 3:35:10 PM
Last modification on : Thursday, May 24, 2018 - 3:59:23 PM

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  • HAL Id : lirmm-00646285, version 1

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Nadia Hocine, Abdelkader Gouaich. Therapeutic Games' Difficulty Adaptation: An Approach Based on Player's Ability and Motivation. CGAMES'11: 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games, United States. pp.5. ⟨lirmm-00646285⟩

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