Therapeutic Games' Difficulty Adaptation: An Approach Based on Player's Ability and Motivation

Nadia Hocine 1 Abdelkader Gouaich 1
1 SMILE - Système Multi-agent, Interaction, Langage, Evolution
LIRMM - Laboratoire d'Informatique de Robotique et de Microélectronique de Montpellier
Abstract : Therapeutic games can be considered as a promising rehabilitation tool since they provide personalized rehabilitation sessions in which training intensity and challenges can be adapted to the patient's ability, motivation and performance. In this paper, we discuss post-stroke therapeutic game design challenges and requirements that open-up a variety of adaptation issues. Our objective is to present a generic difficulty adaptation technique for a family of post-stroke upper-limb rehabilitation games. The proposed technique aims to increase rehabilitation volume by maintaining patients' motivation and engagement.
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Communication dans un congrès
CGAMES'11: 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games, United States. pp.5, 2011
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https://hal-lirmm.ccsd.cnrs.fr/lirmm-00646285
Contributeur : Nadia Hocine <>
Soumis le : mardi 29 novembre 2011 - 15:35:10
Dernière modification le : jeudi 24 mai 2018 - 15:59:23

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  • HAL Id : lirmm-00646285, version 1

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Nadia Hocine, Abdelkader Gouaich. Therapeutic Games' Difficulty Adaptation: An Approach Based on Player's Ability and Motivation. CGAMES'11: 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games, United States. pp.5, 2011. 〈lirmm-00646285〉

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