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Conference Papers Year : 2012

A gameplay loops formal language

Abstract

In this paper we present an approach of procedural game content generation that focuses on a gameplay loops formal language (GLFL). In fact, during an iterative game design process, game designers suggest modifications that often require high development costs. The proposed language and its operational semantic allow reducing the gap between game designers' requirement and game developers' needs, enhancing therefore video games productivity. Using gameplay loops concept for game content generation offers a low cost solution to adjust game challenges, objectives and rewards in video games. A pilot experiment have been conducted to study the impact of this approach on game development.
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Dates and versions

lirmm-00815703 , version 1 (08-09-2022)

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Yannick Francillette, Abdelkader Gouaich, Nadia Hocine, Julien Pons. A gameplay loops formal language. CGAMES 2012 - 17th International Conference on Computer Games, Jul 2012, Louisville, KY, United States. pp.94-101, ⟨10.1109/CGames.2012.6314558⟩. ⟨lirmm-00815703⟩
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