Digital-Pheromone Based Difficulty Adaptation in Post-Stroke Therapeutic Games

Abdelkader Gouaich 1 Nadia Hocine 1 Liesjet Van Dokkum 2 Mottet Denis 2
1 SMILE - Système Multi-agent, Interaction, Langage, Evolution
LIRMM - Laboratoire d'Informatique de Robotique et de Microélectronique de Montpellier
Abstract : In this paper, we propose a dynamic difficulty adaptation approach for serious games dedicated to upper-limb rehabilitation after stroke. The proposed approach aims to provide a personalized rehabilitation session in which the training intensity and challenges can be adapted to patient's abilities and training needs. The objective is to increase the rehabilitation volume by getting the patient engaged in the therapy session. This approach has been implemented and tested through a point and click game. It has been also experimented on healthy people in order to explain how this approach will be integrated to post-stroke therapeutic games.
Type de document :
Communication dans un congrès
IHI'12: International Health Informatics Symposium, United States. pp.7, 2012, 〈http://sites.google.com/site/web2011ihi/〉
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https://hal-lirmm.ccsd.cnrs.fr/lirmm-00646322
Contributeur : Nadia Hocine <>
Soumis le : mardi 29 novembre 2011 - 16:16:44
Dernière modification le : jeudi 11 janvier 2018 - 06:26:17

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  • HAL Id : lirmm-00646322, version 1

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Abdelkader Gouaich, Nadia Hocine, Liesjet Van Dokkum, Mottet Denis. Digital-Pheromone Based Difficulty Adaptation in Post-Stroke Therapeutic Games. IHI'12: International Health Informatics Symposium, United States. pp.7, 2012, 〈http://sites.google.com/site/web2011ihi/〉. 〈lirmm-00646322〉

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