Mixing Crowdsourcing and Graph Propagation to Build a Sentiment Lexicon
Résumé
This paper describes a method for building a sentiment lexicon. Its originality is to combine crowdsourcing via a Game With A Purpose (GWAP) with automated propagation of sentiments through a spreading algorithm, both using the lexical JeuxDeMots network as data source and substratum. We pre-sent the game designed to collect sentiment data, and the principles and as-sumptions underlying the action of the algorithm that propagates them within the network. Finally, we give a qualitative evaluation of the data obtained for both the game and the spreading done by the algorithm.